Iris geometry for digital humans
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Geometry
Modeled fiber by fiber
Stroma fibers, crypts, collarette and pupillary ruff are real geometry, 10–15M polys per mesh, with a lowpoly version included.
Motion
Dilate and constrict
Every pack ships neutral, dilated and constricted meshes per side, so the pupil can react to light on camera.
Shading
4K id maps for color
Three EXR id maps per side at 4096 × 4096 px let you build any iris color in your own shader.
How it works
From download to render in three steps
- Step 1Buy a packPick an iris and a license then check out and download.
- Step 2Point the plugin at your folderThe free HyperIris plugin finds every pack you own. Or bring the OBJs and EXRs into any app yourself.
- Step 3Build IrisOne click sets up the blend shapes and the Arnold material in Maya, ready to render.
From artists using HyperIris
[Quote and render from a free-pack artist]
[Quote and render from a free-pack artist]
[Quote and render from a free-pack artist]